Yue asked if I could give some tips on how I draw poses from different angles/perspective. Since I’m really bad with words I figured it would be easier to illustrate it in pictures.
You probably realized that my guidelines follow a “ball-joint-doll” style; basically everything is broken down into simple shapes like sphere, cylindrical, cone etc.
Depending on the ‘angle’ I want to draw the poses in, I imagine how those shapes would look in a 3d environment. Sort of like how objects would look differently when you pan the screen to a different view in a 3d software.
However, I honestly think a more accurate way of drawing anything perspective would be to use the proper rules of perspective (1-point; 2-point; 3-point). To be honest, I myself am still learning about how to use vanishing points efficiently… so I’m afraid I can’t give much guidance on this subject.
Regardless, I still hope you find this brief tutorial useful!